DDDD EEEEEE A TTTTTT HH HH 111 6666 DD DD EE A A TT HH HH 1111 66 DD DD EEEEE A A TT HHHHHH 11 ====== 66666 DD DD EE AAAAAAA TT HH HH 11 66 66 DDDD EEEEEE AA AA TT HH HH 111111 66666 ================================================================ Title : death1-6 (Doom 2) Filename : death1-6.wad Authors : Tom Ward : Mike Holzman Email Address : tward@mailhost.tcs.tulane.edu : mholzma@mailhost.tcs.tulane.edu Description : 6 levels of great 3-4 player deathmatch Additional Credits to : ID for DooM, and Raphael Quinet for DEU ================================================================ * Play Information * This is a 6 level WAD. The first level is a Map01 remake. The next five are totaly from scratch. The exits are all one-player exits, but they are hidden away to hinder their use. THESE LEVELS HAVE NO MONSTERS (with the exception of level 1 a few were leftover). The size of the zipped file is about 180K Ths size of the .sea.hqx file is about 220k The size of the WAD is 380K Episode and Level # : Map 01, Map 02, Map03, Map 04 ,Map05, Map06 Single Player : Pointless (not many monsters) Cooperative 2-4 Player : Pointless Deathmatch 2-4 Player : YES (3+ Player best) Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Map01 & 5 new levels from scratch Editor(s) used : DEU 5.21 and DEU 5.2c Known Bugs : 1 on map01 hard to see. : 1 door texture on map02 that wasn't changed "oops". * About death1-6.wad * Map01 Level1 is a Map01 remake. The additions are: -respawn positions hidden away -two transport pods -a river connection the back and front -a window passege to outside -a reshaped rocket room -two secret switches to lower walls -exit is normal #If you liked to play level one deathmatch before. Try this level one... it makes it a whole new game.# Map02 -Basicly it is three rooms that are separated by four long hallways -NEW IDEA the arrows that appear in the halls tell what direction the last person ran. If there is a square the person went perpendicular to the hall. These can be used to track others. Map03 -"DARK X" a big "x" lots of guns lots of death. Map04 -"Castle" This is a four level casle type structure. there are two lifts that go all the way up and down. On the top level there are two other small shafts that lead back down to diffrent levels. Also there is on the 4th floor a hole in the southeast corner that you can fall into and end up on the second floor. -Again there are the arrows for tracking. Map05 -"Lots of Lifts" A group of nine rooms all linked by lifts. ANY of the marked walls move. Map06 -"MAZE" The basis of this level is to hunt down your enemy. This level is a bit big and may want to be skipped in two, maybe three man deathmatch. * Where to get this WAD * FTP sites: ??? OTHER: http://www.pixi.com/~blade/death1-6.zip ( Death1-6 Homepage ) http://studentweb.tulane.edu/~tward/death1-6/ IFRAG: ask for the wad. * Copyright / Permissions * You MAY distribute this WAD, as long as I get credit and/or you included death1-6.txt with the file and distribute it UNCHANGED. * Running this WAD * All participating players must have a registered copy of DOOM II and a copy of death1-6.wad. For DOS: Use the -FILE parameter at the command line. For Macintosh: You may load the WAD either by getting a WAD-changer or by dragging the WAD onto the MacDoom icon.